Development Timeline

The Road So Far

From a single rendered model in February to raids, battlegrounds and Mythic+ in October. Here is every milestone along the way, and a few stories from behind the scenes.

11,000+
Changes shipped
2
Art styles, one game
220k
Creatures in the world
155
Dungeons & zones open
Spring 2026

Foundations: drawing a world

February 23

The First Spark

Day one: a blank window that could load and draw a single character model. A day later the first creatures stood on screen, and the hunt for missing helmets and hairstyles began.

  • Models
  • Characters

March 4–6

A World Under Your Feet

Terrain streamed in around the player, buildings dropped onto the landscape, and the sky came alive with a moving sun, fog and light that reflects off armor.

  • Terrain
  • Buildings
  • Sky & lighting

March 7

First Playable Build

The first build anyone could download through the launcher, complete with a proper login screen, character selection set against a living warband campsite, and the first steps into the world.

  • Login
  • Character select
  • Launcher

April

Bringing Things to Life

Our busiest month yet: real character animation, raid frames, a camera that knows not to clip through hills, flowing water, and a long list of polish to the world's look.

  • Animation
  • Water
  • Camera
September

A new engine and the first dungeon

September 26–27

New Engine, First Dungeon

The client moved to a new engine, and the same week the Stormwind Stockade opened its doors with its bosses, its prisoners, a summoning stone and a loading screen to get you there.

  • New engine
  • The Stockade
  • Character creation
Character creation above the clouds
Character creation

September 28–30

Swim, Fight, Shop

Swimming (and drowning), nameplates, the spellbook, merchants, auto-attack, Polymorph and the target frame all arrived in three days. The world started to feel like a game.

  • Swimming
  • Combat
  • Merchants
October

Everything, everywhere, all at once

October 1–2

Quests and Flying

Quests with a proper tracker, trading between players, tooltips everywhere, health and mana regeneration, flying mounts and rare-spawn markers on the map.

  • Quests
  • Trading
  • Flying mounts

October 3

Two Worlds, One Game

The Forever art style landed in eleven waves in a single day. From then on every window, frame and button exists in both Modern and Forever, and you choose the look you love. Skyriding and the new minimap arrived alongside it.

  • Forever art style
  • Skyriding
  • Minimap

October 4–5

Make It Yours

Bags, keybindings, Edit Mode to rearrange your whole interface, a combat log, party frames, the world map, an experience bar, a threat meter and a damage meter that lives in the corner of your screen.

  • Edit Mode
  • Bags
  • World map

October 6–7

The Living World

Death and the spirit healer, flight paths, mail, meeting stones, professions and trainers, quest rewards and loot, the first raid groups, and NPC portraits that actually look at you.

  • Flight paths
  • Mail
  • Professions

October 8–9

Banks and Auctions

A full auction house economy, your personal bank and a Warband Bank shared across all your characters. The skies over the Skyborn starting area filled with life, and rare elites roam the wilds.

  • Auction House
  • Warband Bank
  • Rares
The Warband Bank in Stormwind
The Warband Bank

October 10

Pet Battles and Toys

Wild pet battles, battling other players, dozens of battle abilities and weather effects, and a Toy Box full of toys that actually do things. Two-seat mounts let you carry a friend, quest areas appear on your map, and talent loadouts let you swap builds in a click.

  • Pet battles
  • Toy Box
  • Talent loadouts
A wild pet battle in the forest
A wild pet battle

October 10

Toys That Do Things

Toys stopped being decorations: summon companions, change your shape, light up the town square. Our favorite moment was the first time a toy spawned a whole party decoration around a player.

  • Toys
A toy in use in Stormwind
Toys in Stormwind
October 11

The biggest day yet

October 11

Guilds, Ready Checks and Achievements

Found a guild the classic way with a charter and signatures, then invite, promote and share a guild bank. Raid leaders get ready checks and pull timers, and over three thousand achievements now track your deeds across your whole account.

  • Guilds
  • Ready checks
  • Achievements
The achievements summary
Achievements

October 11

Warsong Gulch

The first battleground: queue, accept the invite, capture the flag three times, check the scoreboard and head home. It was tested with ten players fighting at once.

  • PvP
  • Battlegrounds
Capturing the flag in Warsong Gulch
Capturing the flag

October 11

Dungeons Come Alive

More than a hundred dungeons and raids filled with their inhabitants, the first scripted boss fights with yells, spells and loot, and raid entry with difficulty selection, saved lockouts and weekly resets.

  • Dungeons
  • Raids
  • Bosses
Pulling a dungeon boss
Into the Wailing Caverns

October 11

Follower Dungeons

No group? No problem. Queue on your own and four companions join you, each a real class and spec: a tank who holds the boss, a healer who keeps you up, and damage dealers running their rotations.

  • Followers
  • Solo dungeons
Follower companions fighting a boss in Ruby Life Pools
Followers in Ruby Life Pools

October 11

Look the Part

Transmogrification arrived with the full Wardrobe: browse your collected appearances in 3D, preview them on your character and apply them for a little gold. Group loot rolls (Need, Greed and Transmog) decide who gets the shiny thing.

  • Transmog
  • Group loot
The transmog wardrobe
The Wardrobe

October 11

Mythic+

Slot a keystone into the Font of Power, beat the clock, defeat enough enemies and every boss, and upgrade your key. It's the first step toward the full seasonal experience.

  • Mythic+
  • Keystones
A Mythic+ run in the Azure Vault
The Azure Vault on a timer

October 11

Thirty-One New Zones

Thousands of townsfolk, guards and wildlife moved into thirty-one more zones, from Boralus harbor to the Dragon Isles.

  • World
  • Zones
Boralus harbor
Boralus

October 11

Gather and Craft

Track herbs and ore on your minimap, gather them, skin your kills and level up. Then sit down at the crafting table: browse recipes by category, craft, and watch your skill climb.

  • Herbalism
  • Mining
  • Crafting
The professions window
Leatherworking

October 11

Better Together

Share quests with your party, take on daily and weekly quests that reset on schedule, race against the clock on timed quests, and care for your hunter pets at the stable master.

  • Quest sharing
  • Dailies
  • Pet stable
A shared quest offer
A friend shares a quest

October 11

Hello, Windows

The game now runs on Windows too. The launcher downloads everything, checks every file, and drops you straight into the world.

  • Windows
  • Launcher
World of Osso running on Windows
In-world on Windows

On the Horizon